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AI Insights · Timothy · October 2021

Top Down Games Performance on Android in Saudi Arabia for Q3 2021

In Q3 2021, the top 5 top-down games on Android in Saudi Arabia showed varied performance in weekly downloads, revenue, and active users, with [Yalla Ludo - Ludo&Domino](https://app.sensortower.com/overview/com.yalla.yallagames?country=US) leading in revenue.

Top Down Games Performance on Android in Saudi Arabia for Q3 2021

During the third quarter of 2021, the top five top-down games on the Android platform in Saudi Arabia demonstrated diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the performance of these popular games.

Yalla Ludo - Ludo&Domino from Aviva Sun saw its weekly revenue fluctuate, peaking at approximately $172K at the end of June and experiencing a low of around $95K in mid-July. Weekly downloads for this game started strong at 33.7K but declined steadily to about 20.2K by the end of September. The number of weekly active users showed a general upward trend, starting at 258K and peaking at nearly 287K mid-September before ending the quarter at roughly 275K.

TopTop: Games&Chat from Social Game Lab demonstrated a consistent pattern in weekly revenue, with figures fluctuating around the $40K mark, peaking at $42.6K in mid-August. Weekly downloads remained relatively stable, averaging around 5K before dropping slightly to 4.6K by the end of September. Active users, however, saw a notable decline, starting at 71.5K and dropping to approximately 45.3K by the end of the quarter.

Mobile Legends: Bang Bang by Moonton exhibited a steady performance in weekly revenue, maintaining an average of around $36K, with a peak of about $42.7K at the end of August. Downloads showed an upward trend towards the end of the quarter, growing from 57.7K at the start to 35.5K by the end of September. Weekly active users remained fairly consistent, hovering around the 350K mark throughout the quarter.

Ludo STAR: Online Dice Game from Gameberry Labs had a relatively stable revenue stream, averaging around $19K with a peak of $22.6K in the final week of September. Downloads started at 43.5K, fluctuated slightly, and ended at around 30.4K. Weekly active users showed a steady increase, starting at 234K and reaching approximately 256K by the end of the quarter.

Brawl Stars from Supercell experienced a varied revenue pattern, peaking at around $23.4K at the end of August. Downloads increased steadily from 11K at the beginning of the quarter to 12.7K by the end. Active users showed a minor decline, starting at 191K and ending the quarter at approximately 183K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021